﻿capital = 1060

oob = "ZSI_1936"
recruit_character = ZSI_bai_ruihuan
recruit_character = ZSI_hossein_ghademi
recruit_character = ZSI_janji_jianying
recruit_character = ZSI_fu_pan

# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_engineers = 1
	tech_recon = 1
	tech_military_police = 1
	gw_artillery = 1	
		
	trench_warfare = 1
	fleet_in_being = 1
	fuel_silos = 1	
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		engine_tech_1 = 1
		engine_tech_2 = 1
	}
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {		
		early_destroyer = 1		
		transport = 1
	}
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {		
		early_ship_hull_light = 1		
		basic_battery = 1
		basic_light_battery = 1		
		mtg_transport = 1		
	}
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}	
	set_technology = {
		iw_small_airframe = 1
		aa_lmg = 1
		engines_1 = 1		
	}	
	else = {			
		set_technology = {
			early_fighter = 1				
		}
	}
}
set_convoys = 120
set_politics = {	
	ruling_party = democratic
	last_election = "1986.1.1"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 85
	neutrality = 15
}
add_ideas = {
	Directorat 
}
#############
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	create_equipment_variant = {
		name = "DD 1"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
	}
}
if = {
	limit = { has_dlc = "Man the Guns"}
	create_equipment_variant = {
		name = "DD 1"	
		type = ship_hull_light_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}		
	}
}